Saturday, August 27, 2011

Dragon Quest IX: Sentinels of the Starry Skies NDS


Dragon Quest IX is a fantasy role-playing game. The game starts off with you playing as a Celestrian. A Celestrian is similar to an angel. You cannot be seen by humans and your job is to watch over the citizens of a town. Whenever you help a human, they give you their benevolence. You take the benevolence to the world tree, Yggdrasil, so that it can bear fruit. Once the world tree bears fruit, the Celestrians believe that they will be taken to a world beyond their own. After bringing enough benevolence to Yggdrasil the tree lights up, and something goes terribly wrong.

Controls
The controls for this game are really easy to learn. They are very basic and allow anyone to play the game. When you're not in a battle the controls are different from that of a battle.



Gameplay
Dragon Quest IX is great in terms of gameplay. There is never too much happening on screen for it to get confusing. The gameplay is very smooth and there is never any problems with frames. Your character is customizable in the beginning of the game. You can pick your hairstyle and your face. The game has two different play styles, one for exploration and another for battle. When exploring the world, the view is in third person and you can move freely through the wilderness, caves, and towns. When battling an enemy, you are locked in a position standing across the enemy. You are given some actions that you can use and throughout the game as you level up, you learn various attacks and techniques. You also get new friends along the way to help you in your battles. One of the most spectacular aspects of the game is the equipment. Everything you equip shows on your character. No item is the exact same. From the Leather Armour to the Scale Armour, nothing is the same.

Difficulty
The game isn't very difficult to play. It is however strategic at higher levels. Don't be fooled by the beginning enemies which are simple slimes. They get a lot tougher as you progress through the game. You will fight opponents who alter your status and you must be ready to counter attack at all times. Bosses can be especially tricky. They have a lot of health points and also deal a large amount of damage to you.

Length
As most role-playing games, it is pretty lengthy. You can spend a lot of time leveling up just to prepare yourself for the next boss. The story, however, is what makes you want to keep going. You get really into the story and simply can't wait to see what happens next. What would be the point of a role-playing game if it wasn't long anyway?

Graphics
The graphics are pretty good compared to other role-playing games. The game also has some cinematics which look amazing. The world itself is pretty big and not extremely detailed, but it definitely looks good. Even though some of the monsters look somewhat awkward, they are very smooth and never twitch.

Sound
The sound effects in the game are excellent and the music is fabulous. The music never gets boring and the battle themes make you want to keep on fighting enemies.

Saving
Dragon Quest IX gives you two options for saving. The first is by going to a church in a town and talking to the priest and confess your sins. Your progress will be completely saved. The second method is Quick Save. It's the last option under the Misc. heading in the menu. It lets you save directly in spot. However, once you turn the game on again, that save point will be deleted. It's good if you need to take a break, but it is highly recommended to go to a priest in town.

Replayability
The game isn't very replayable due to the fact that it's pretty long. It takes you a while to get where you are and you wouldn't want to go through it over again. Besides, if you want to make a new save, you'll have to say goodbye to your old save.

Overall Summary
The game is excellent overall. It has a lot to offer any player. It is enjoyable to play, has great music, and an amazing storyline. This is a definite buy for any fan of good storylines or role-playing games.


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Professor Layton: Unwound Future


We'll just come out and say it: Professor Layton and the Unwound Future is the best game in the series to date. That's not to say it's leaps and bounds better than its predecessors, because in all regards it's remarkably similar. The improvements here are subtle, and rightly so, as we wouldn't want it to deviate from the tried-and-true Professor Layton formula. Most importantly, the puzzles are as clever and engaging as ever, and it presents easily the best story of the trilogy.

Like the first two entries in the series, the gameplay focuses on a string of standalone brainteaser-style puzzles that you encounter as you move from place to place, talk to people, and tap around with stylus to explore the environment. Puzzles range from logic puzzles, spatial puzzles, word puzzles, number puzzles, sliding block puzzles and tons and tons more. If you typically like the kind of brainteasers that require careful thinking without relying on specialized knowledge like higher math or trivia, you'll love the variety of puzzles in every Layton game, including this one.


The story begins with Layton and his protégé Luke attending a time machine demonstration in London that goes horribly awry, and a titillating mystery ensues in the form of a letter to the professor allegedly written by Luke – from 10 years in the future. Most shocking of all is that apparently in future Luke's world, our gentlemanly Professor Hershel Layton is now an evil crime lord who rules a semi-dystopian London with an iron fist and an army of goons. But is everything as it seems? Is time travel really possible? More so than the first two games, Unwound Future is in the spirit of a classic detective mystery, and as Layton uncovers each new clue the mystery just gets more intriguing.



Unwound Future does offer a few new additions too, including three new minigames. Like the mechanical dog and hamster in the first two games, you now have three side games to complete: a picture book where you collect stickers of objects to fill in the gaps in the story, a toy car with complex track-based puzzles, and a parrot with puzzles where you help him navigate through a course from point A to point B. Of the three the toy car is easily the most challenging (some of the track solutions are incredibly difficult to figure out), and the parrot game is a fun diversion (way better than the tea making game in PL2), but the picture book game is a bit dull and easy, and feels like merely a means to an end, since completing each game unlocks bonus content.

Aside from the minigames, the only real addition to the main game is the new "superhint" option in each puzzle. If you've spent a hint coin on each of the three regular hints and you're still stumped on a puzzle, you can spent two coins to unlock a superhint that in most cases basically tells you how to solve the puzzle. We didn't use it often, but it was a welcome option in a few cases, and it’s way less icky feeling than looking up a cheat online. And as usual, you can find hint coins hidden everywhere by tapping around the scenery with the stylus.

While it's totally not necessary to play the first two Layton games (Curious Village and Diabolical Box) to play Unwound Future, Layton fans who played the first two will get more enjoyment out of the story. Now that the characters of Layton and Luke have been established in the first two entries, this is the first game in the series to feature a story that's actually character driven and plays off the background of Layton himself. Unwound Future even indulges in some awesome inside jokes, like a running gag about how we never see Layton without his hat – at one point during a cutscene cinema the camera even cuts away right as he's about to take it off. And speaking of cinemas, the cutscenes and hand-drawn art are as beautiful as ever, and there's way more art and voiceover than before.

For those who enjoyed the first two Layton games, Professor Layton and the Unwound Future is a must-have, period. And if you haven't played a Layton game yet, what are you waiting for? This is easily one of the strongest series on DS in every regard, from the brilliantly crafted puzzles to the exquisite art. If you are interested in the series, we recommend starting from the beginning though. You'll be glad you did.




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Thursday, August 25, 2011

3D Car 2 Nds



Cars 2: The Video Game allows players to jump into the Cars 2 universe with some of their favorite Cars personalities in locations around the globe.

Price: $27.88





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Tuesday, August 23, 2011

Play Mega Man Star Force 2: Zerker x Saurian


MEGA MAN STAR FORCE 2: ZERKER X SAURIAN


Mega Man Star Force™ returns, delivering totally upgraded and cutting-edge online communication and device customization technologies through a portable RPG adventure that is brought to life in the iconic, action-driven Mega Man way!

Mega Man Star Force™ 2 is available in two versions, Zerker X Ninja and Zerker X Saurian with players able to choose between Zerker, Ninja, or Saurian depending on which version they choose.

Developed by the team behind the popular MegaMan Battle Network™ series, Mega Man Star Force™ 2 continues two months after the previous game left off. Geo Stelar and crew return to battle a whole host of UMA’s (unidentified animated beings) and a new rival character appears named “Rogue.” Amidst this new conflict, a mysterious organization emerges with plans to revive the ancient civilization of “Mu” by utilizing the force of an ancient heritage “OOPArt.” It’s up to Geo and his virus-busting buddy, Omega-Xis, to thwart this latest threat.

Mega Man Star Force™ 2 blends a unique formula of RPG exploration elements with fast-paced action, as players travel and battle between coexisting worlds, the physical world and the virtual Wave World, to unravel the mystery around this new troublemaker. Players will encounter enemies in the virtual Wave World and battle them on three-by-five battle grids with their Battle Card deck. Mega Man Star Force™ 2 also adds an upgraded “Transer” system.

* Two co-existing worlds – explore the real world in human form and transform into Mega Man to maneuver through the virtual “Wave World”

* Each game version offers a unique powered-up transformation of Mega Man based on the respective elemental powers and can unleash spectacular special attacks.

* The Zerker Tribe, available on both versions, was an ancient warrior clan that lived by the sword and gives Mega Man the power of Thunder

* The Ninja Tribe ruled the ancient world with their swift and fearsome abilities. Joining them will transform Mega Man into the Wood Ninja with deadly throwing stars.

* The Saurian Tribe harnessed the power of fire to transform Mega Man into the fierce Fire Saurian, roasting enemies with the powerful Dino Cannon.

* Combinations of the different Tribes result in additional powers. Combine Zerker, Ninja, and Saurian tribes to unlock new abilities. Connecting with your friends allows you to trade abilities and combine all three tribes to become the ultimate warrior: Tribe King Mega Man

* Each character has their own customizable Personal Page in the game where Battle Cards and information can be viewed and traded with friends to compare progress

* Nintendo Wi-Fi connection or the Wireless LAN allows players to connect with in-game friends regardless of their location, add new friends to their network to create a “Brother Band” network, where they can share cards, status upgrades, and even help each other to perform, upgraded transformations.

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kung fu panda 2 nds download


The DS version of Kung Fu Panda 2 is vastly different from its console counterparts. Rather than being a standard third-person action game, it's a turn-based RPG with an interesting mini-game thrown into the mix. Unfortunately, it's marred by gameplay that's so unbalanced, it becomes boring.

Kung Fu Panda 2's story is set after that of the film. Po and the rest of the Furious Five find themselves troubled by wolves, gorillas, and komodo dragons. With the help of the Kung Fu masters, Po has to uncover the plot behind this siege and put a stop to it. The story is just OK, but it does fit nicely into the larger Kung Fu Panda universe, with the characters behaving true to their big screen counterparts. However, tapping through lots of screens of dialogue got old pretty fast.

In Kung Fu Panda 2, your party consists of two characters: Po and one of the other Furious Five. Each character has unique attacks and skills that require differing amounts of Chi (think mana) to perform. There's a rock-paper-scissors element where each attack and enemy has a different color and paying attention to the two means you can deal more damage. There's nothing inherently wrong with this combat system, but it fails to be engaging because of two flaws.

The first is that both of your characters always get the chance to carry out an attack first, regardless of enemy. The second is that there are special attacks you learn by doing one of the side quests that are so powerful they take out all of your enemies. And since your Chi refills completely between each battle, you can pull it off on your first turn every single time. After unlocking this attack fairly early on in the game, 99 percent of the subsequent battles involved me winning before my opponent even had a chance to take a turn. In the other one percent, my opponents' health was so low that they were easily dispatched on my next turn. Because of this, I only needed to use an item a couple times to refill my health, and I never needed to stop by one of the shops to buy more, so I kept collecting coins by winning with nothing to spend them on.

Graphically, Kung Fu Panda 2 isn't terrible, but it's not fantastic either. The characters are rendered in 3D, and you can watch the battle play out on the top screen as you select your attacks. I was disappointed to see that most of the attacks looked basically the same even though their names gave the impression of something different.

Even with this flawed core gameplay, Kung Fu Panda 2 is partially redeemed by a fun and addicting card mini-game called Five Card Fu. You have a deck of cards, of which you can select five to use for each game. Each card has a number from one to nine on each of its sides. You play cards on a 3x3 grid, with the goal being to capture the other players' cards by using a matching or greater number against theirs. It's a simple concept, but can actually be quite challenging. You find better cards as you play through the story mode and complete side missions. Five Card Fu can be played locally against someone else who also has a copy of the game.

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Sunday, August 14, 2011

Captain America


To nobody’s surprise, Captain America—the world’s first avenger—has a tie-in game on every console associated with the blockbuster movie that just hit the big screens. Is it time to don the blue suit and take on the evil forces of Hydra?

Captain America: Super Soldier acts as a side story to the main movie. Instead of directly going after Red Skull, you’re going after his minions and underlings. It’s a good move on the developer’s part, as nowadays movie tie-in games seem to focus more on their own story, rather than the short one the movie is conveying. It works for the most part, as dialogue scenes are voiced, and it generally helps to get to know the Captain a bit more during his heroic adventures in the 1940’s.

Much like Thor on the DS, Captain America is a 2D side-scroller/platformer that has you moving at a steady pace from room to room. Instead of an entirely open level, each part of the level is sectioned off into smaller rooms that usually requires the Cap to dispatch all of the enemies and use his shield in some form to solve an environmental puzzle. The platforming is fairly decent as far as scaling the level goes, but be prepared to suffer some unfair deaths jumping over gaps.

The enemies, however, are what make this experience feel cheap and unfair, and bring the overall experience to a frustrating halt. As Captain America, you’re expected to kick all kinds of ass, yet these enemies jump on the screen, surround the Cap, and juggle you between their punches leaving you almost entirely defenseless. It’s one thing when a game is challenging, but another when you’re being unfairly tossed around between enemies, only to see your health bar quickly deplete.

Throughout each level, there are various medals to find, dossiers to pick up, hostages to free, and vials to acquire. Finding these requires a bit of searching, but the payoff is usually worth it, as the vials raise your health, and freeing hostages unlocks some sweet, new costumes for the Cap.

To break up some monotony—though not by much—there are running segments that play much like the addicting Canabalt app. You’re constantly being thrust forward, dodging gaps, jumping over obstacles, kicking down enemies, and collecting medals. It’s a fun diversion, but the odd jump mechanics, mixed in with the delayed kick attacks, will cost you many frustrating retries.

The overall aesthetics of the game are somewhat muddled, which at this point is almost inexcusable. Many games have proved by now that they can look great, despite the systems limitations, yet Captain America seems to be going for the bare minimum.

Captain America on the DS isn’t your top notch, go-to, superhero game that many Cap fans were hoping for; the cheap enemies will make you want to throw your DS across the room. Spare yourself the frustration, and buy another Captain America movie ticket instead.

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