Saturday, September 10, 2011

3D Ben 10 Nds


Ben 10 returns in the new Cartoon Network series Alien Force. Play as Gwen and Kevin in level segments designed around their special abilities. Fight enemies from the show including Forever Knights, Xenocities, DNAliens and Highbreed. And we couldn\'t do it without the five playable aliens Big Chill, Swampfire, Humungousaur, Jet Ray and Spidermonkey!



SPECIFICATIONS

  • ESRB Rating: E for Everyone
  • Authentically Step Into The 'Alien Force' World - Play the only video game that allows you to command members of the 'Alien Force' team; investigate ever-before-seen locations, enemies and characters, and explore favorite places from the best show episodes
  • Multiple Playable Characters with Special Superpowers - Take control of Ben and his new alien forms Swampfire, Jet Ray, Humungousaur, Spidermonkey and Big Chill to manipulate fire, swim underwater, grow more than 60 feet tall, stick to walls, fly at mach speed, plus lots more 
  • Harness Gwen's talent to create an energy shield to protect and attack, and use Kevin Levin's ability to absorb materials to create impenetrable body armor
  • Adventure as alien forms Echo Echo, Chromastone and Goop exclusively in the Nintendo DS version
  • Solid and Robust Gameplay - Explore action-packed levels and secret sections in arcade-style gameplay as you clash with more than 20 types of enemies; use more than 75 attack options and create unlimited attack chaining with the streamlined combo system
  • Based On a Successful Television Franchise - As one of Cartoon Network's breakout original franchises, the Ben 10: Alien Force television series is in its first season as a top-rated show, and is the next generation continuation of the phenomenally successful and Emmy-winning Ben 10 original series
  • A long form television movie based on Ben 10: Alien Force will debut on Cartoon Network in fall 2008
  • Exceptional Level of Authenticity - The game's art style, sound effects and music are 100% authentic, with all audio in the game pulled directly from the show sound vaults and all voice acting provided by the original television cast


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The Smurfs Game download


The Smurfs DS game has tons of fun mini-games and read-along stories about the Smurfs as they prepare for their festival in their village and are disrupted by Gargamel.

In the Smurfs DS/DSi you get to play a series of fun and educational mini-games and read-along stories about the Smurfs as they prepare for the Blue Moon festival in their village. The Smurfs game and story is based on Sony & Columbia Pictures' upcoming hybrid live-action/CGI blockbuster movie releasing July 29, 2011.

The Smurfs Gameplay



Hi Every one, I not have time to test it. Please leave a comment let everyone know if the game nice to play.

PROFILE 1 COLLECTION CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 00000010
d8000000 02049d79
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 00000010
d8000000 02049d79
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 00000010
d8000000 02049d79
d2000000 00000000

PROFILE 1 COLORING CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 0000000d
d8000000 02049d98
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 0000000d
d8000000 02049d98
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 0000000d
d8000000 02049d98
d2000000 00000000

PROFILE 1 CAKE CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 00000008
d8000000 02049da6
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 00000008
d8000000 02049da6
d2000000 00000000

All Unlocked (Press Select
94000130 fffb0000
d5000000 00000000
c0000000 00000008
d8000000 02049da6
d2000000 00000000

PROFILE 1 DRESS-UP CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 00000008
d8000000 02049daf
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 00000008
d8000000 02049daf
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 00000008
d8000000 02049daf
d2000000 00000000

PROFILE 2 COLLECTION CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 00000010
d8000000 0204a7f9
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 00000010
d8000000 0204a7f9
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 00000010
d8000000 0204a7f9
d2000000 00000000

PROFILE 2 COLORING CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 0000000d
d8000000 0204a818
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 0000000d
d8000000 0204a818
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 0000000d
d8000000 0204a818
d2000000 00000000

PROFILE 2 CAKE CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 00000008
d8000000 0204a826
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 00000008
d8000000 0204a826
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 00000008
d8000000 0204a826
d2000000 00000000

PROFILE 2 DRESS-UP CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 00000008
d8000000 0204a82f
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 00000008
d8000000 0204a82f
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 00000008
d8000000 0204a82f
d2000000 00000000

The Smurfs

The Smurfs

The Smurfs


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3D Mega Man ZX nds


With its release in September of 2002, Mega Man Zero brought about a new era of classic Capcom sidescrollers on Nintendo handhelds. At the time, fans knew the Mega Man franchise only as its evolved form, taking shape as an action role-playing game by the name of Mega Man Battle Network. While the series was an accepted design morph from the original style of the license, the Battle Network series couldn't (and didn't attempt to) offer the same "guns blazing" action that fans fell in love with on the NES, and later on the Super Nintendo. With Mega Man Zero hitting the system, however, the franchise was once again reborn, as the gameplay (centered around the legendary Zero hunter) was extremely reminiscent of the X series so many years before it. Now, much like Castlevania: Dawn of Sorrow, Mega Man is again making a system leap to the innovative DS hardware, as Mega Man ZX is born.

Anyone already used to the classic Mega Man X or Mega Man Zero franchises from both Super NES and GBA will feel right at home when jumping into ZX. As the next step in sidescrolling evolution, ZX puts players in the role of a young Maverick hunter that is, for the first time ever, human. Using a newfound technology, the world has allowed humans to equip artificial intelligence based on legendary Maverick hunters simply by acquiring the essence of that model, known as a biometal. With the aid of biometals, any "accepted" human can work with the model in tandem, using it as a mechanical suit capable of doing battle with even the most powerful Maverick robots. The main story follows either a male or female lead who, quite unexpectedly, has been recruited to help fend off robots (or "reploids") from the once peaceful world of Neo Arcadia. With the help of the legendary X and Zero models, the protagonist must embark on a quest to regain (and combine) the powers of other legendary X models in hopes to once again restore peace to the land. Same old story, all new gameplay.

Since Mega Man ZX is the next evolution of the Mega Man Zero franchise, a necessary gameplay twist has been added. Rather than simply controlling a single Mega Man unit and acquiring powers, players will actually gain new biometals, allowing them to transform into more than five totally unique X units at any time. More information on these models can be found in our Model Profile. Each model is based around the classic X robot, with added functionality such as air dashing, water dashing, radar abilities, or steer-able bullets. Since this is the first opportunity to combine X with multiple other hunters, the gameplay twist will take some getting used to, as players will need to use each X model depending on the situation. Even still, we're very pleased with how diverse each of the characters are, and have found a ton of success when using each Mega Man unit as part of a team.

When it comes to the overall presentation of the game, however, Mega Man ZX is a bit lacking, and feels like it may have been a GBA game up-converted to DS (though the visual style has seen a significant boost, and there are a few basic touch-enabled functions). All of the action takes place on the top screen, with the bottom screen used for any model-specific attacks and abilities, some using touch, others using it as an additional screen only. With a few of the characters, such as model FX and HX, the bottom screen is used to tweak offensive capabilities or search areas for additional items via a mini-map. When in human form or model ZX (the evolved version of Zero), however, the bottom screen is actually left blank, showing only a blue screen with some text and logos on it. While we aren't suggesting that every model must include touch implementation or a secondary function that isn't integral to the game, something as simple as displaying the inventory or status screen on the bottom would have been nice to fill the void. The visuals and audio have received a relatively nice boost, but from strictly a presentation standpoint the game still feels like GBA 1.5 rather than a full jump to DS.

That being said, the gameplay in Mega Man ZX is as dead on as it has ever been, with the only possible setback being in the human-controlled town navigation. Since Mega Man ZX is worked around a human storyline with the X models as the means for battle, there are a few key moments when town navigation and human-to-human interaction is a necessity, and that may turn off a few less patient gamers out there. Even still, town sections are usually handled only a few minutes at a time, with the mission-based gameplay taking a definite front seat to the story, and when Mega Man ZX hits, it hits hard. Gameplay is fast, fluid, and full of fury, delivering the same larger than life boss battles and truly inspired level design as the previous games. In addition, the team included older enemies and areas from the previous Zero and X games, so players will not only be doing battle with familiar control, but also in familiar areas. For players that want to be as punished as they were with the original Mega Man Zero, a hard mode has been included. For all you newbies out there, however, the easy mode will be right up your ally, allowing virtually any level of player to get as much as possible out of the game without the need for a bubble-wrapped DS Lite. We've played version after version of Mega Man Zero, and ZX is truly the first game that we feel has a level for everyone, as the hard mode is amazingly difficult, while selecting "easy" is just that.

Oh, and did we mention the game is simply beautiful? Combining the same 2D style as previous games with a far stronger effects ensemble, Mega Man ZX has a great visual look, especially when played on the shockingly bright DS Lite screens. In addition to the expected graphical leaps of rain layers, shattering lighting, and multiple parallax backgrounds that shift with every movement, Mega Man ZX also helps increase the production value by including animated shorts to help tell the story. Unfortunately, the clips are still shown with Japanese audio and written English subtitles, but the average player won't pay it a moment's notice after the initial "huh?" factor. The animation both in-video and out is crisp and visually filling, and the environments are as inspired as the original Mega Man X levels. The audio delivery is just as crisp and reminiscent to its predecessors as the GBA versions, and still has the sound production necessary to take players back to that first level on Super NES. A few audio samples were included in the mix as well, though the bulk of the voice acting will be found in the animated shorts (which, as we added, are in Japanese).

Download Now (eng version)

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Saturday, August 27, 2011

Dragon Quest IX: Sentinels of the Starry Skies NDS


Dragon Quest IX is a fantasy role-playing game. The game starts off with you playing as a Celestrian. A Celestrian is similar to an angel. You cannot be seen by humans and your job is to watch over the citizens of a town. Whenever you help a human, they give you their benevolence. You take the benevolence to the world tree, Yggdrasil, so that it can bear fruit. Once the world tree bears fruit, the Celestrians believe that they will be taken to a world beyond their own. After bringing enough benevolence to Yggdrasil the tree lights up, and something goes terribly wrong.

Controls
The controls for this game are really easy to learn. They are very basic and allow anyone to play the game. When you're not in a battle the controls are different from that of a battle.



Gameplay
Dragon Quest IX is great in terms of gameplay. There is never too much happening on screen for it to get confusing. The gameplay is very smooth and there is never any problems with frames. Your character is customizable in the beginning of the game. You can pick your hairstyle and your face. The game has two different play styles, one for exploration and another for battle. When exploring the world, the view is in third person and you can move freely through the wilderness, caves, and towns. When battling an enemy, you are locked in a position standing across the enemy. You are given some actions that you can use and throughout the game as you level up, you learn various attacks and techniques. You also get new friends along the way to help you in your battles. One of the most spectacular aspects of the game is the equipment. Everything you equip shows on your character. No item is the exact same. From the Leather Armour to the Scale Armour, nothing is the same.

Difficulty
The game isn't very difficult to play. It is however strategic at higher levels. Don't be fooled by the beginning enemies which are simple slimes. They get a lot tougher as you progress through the game. You will fight opponents who alter your status and you must be ready to counter attack at all times. Bosses can be especially tricky. They have a lot of health points and also deal a large amount of damage to you.

Length
As most role-playing games, it is pretty lengthy. You can spend a lot of time leveling up just to prepare yourself for the next boss. The story, however, is what makes you want to keep going. You get really into the story and simply can't wait to see what happens next. What would be the point of a role-playing game if it wasn't long anyway?

Graphics
The graphics are pretty good compared to other role-playing games. The game also has some cinematics which look amazing. The world itself is pretty big and not extremely detailed, but it definitely looks good. Even though some of the monsters look somewhat awkward, they are very smooth and never twitch.

Sound
The sound effects in the game are excellent and the music is fabulous. The music never gets boring and the battle themes make you want to keep on fighting enemies.

Saving
Dragon Quest IX gives you two options for saving. The first is by going to a church in a town and talking to the priest and confess your sins. Your progress will be completely saved. The second method is Quick Save. It's the last option under the Misc. heading in the menu. It lets you save directly in spot. However, once you turn the game on again, that save point will be deleted. It's good if you need to take a break, but it is highly recommended to go to a priest in town.

Replayability
The game isn't very replayable due to the fact that it's pretty long. It takes you a while to get where you are and you wouldn't want to go through it over again. Besides, if you want to make a new save, you'll have to say goodbye to your old save.

Overall Summary
The game is excellent overall. It has a lot to offer any player. It is enjoyable to play, has great music, and an amazing storyline. This is a definite buy for any fan of good storylines or role-playing games.


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Professor Layton: Unwound Future


We'll just come out and say it: Professor Layton and the Unwound Future is the best game in the series to date. That's not to say it's leaps and bounds better than its predecessors, because in all regards it's remarkably similar. The improvements here are subtle, and rightly so, as we wouldn't want it to deviate from the tried-and-true Professor Layton formula. Most importantly, the puzzles are as clever and engaging as ever, and it presents easily the best story of the trilogy.

Like the first two entries in the series, the gameplay focuses on a string of standalone brainteaser-style puzzles that you encounter as you move from place to place, talk to people, and tap around with stylus to explore the environment. Puzzles range from logic puzzles, spatial puzzles, word puzzles, number puzzles, sliding block puzzles and tons and tons more. If you typically like the kind of brainteasers that require careful thinking without relying on specialized knowledge like higher math or trivia, you'll love the variety of puzzles in every Layton game, including this one.


The story begins with Layton and his protรฉgรฉ Luke attending a time machine demonstration in London that goes horribly awry, and a titillating mystery ensues in the form of a letter to the professor allegedly written by Luke – from 10 years in the future. Most shocking of all is that apparently in future Luke's world, our gentlemanly Professor Hershel Layton is now an evil crime lord who rules a semi-dystopian London with an iron fist and an army of goons. But is everything as it seems? Is time travel really possible? More so than the first two games, Unwound Future is in the spirit of a classic detective mystery, and as Layton uncovers each new clue the mystery just gets more intriguing.



Unwound Future does offer a few new additions too, including three new minigames. Like the mechanical dog and hamster in the first two games, you now have three side games to complete: a picture book where you collect stickers of objects to fill in the gaps in the story, a toy car with complex track-based puzzles, and a parrot with puzzles where you help him navigate through a course from point A to point B. Of the three the toy car is easily the most challenging (some of the track solutions are incredibly difficult to figure out), and the parrot game is a fun diversion (way better than the tea making game in PL2), but the picture book game is a bit dull and easy, and feels like merely a means to an end, since completing each game unlocks bonus content.

Aside from the minigames, the only real addition to the main game is the new "superhint" option in each puzzle. If you've spent a hint coin on each of the three regular hints and you're still stumped on a puzzle, you can spent two coins to unlock a superhint that in most cases basically tells you how to solve the puzzle. We didn't use it often, but it was a welcome option in a few cases, and it’s way less icky feeling than looking up a cheat online. And as usual, you can find hint coins hidden everywhere by tapping around the scenery with the stylus.

While it's totally not necessary to play the first two Layton games (Curious Village and Diabolical Box) to play Unwound Future, Layton fans who played the first two will get more enjoyment out of the story. Now that the characters of Layton and Luke have been established in the first two entries, this is the first game in the series to feature a story that's actually character driven and plays off the background of Layton himself. Unwound Future even indulges in some awesome inside jokes, like a running gag about how we never see Layton without his hat – at one point during a cutscene cinema the camera even cuts away right as he's about to take it off. And speaking of cinemas, the cutscenes and hand-drawn art are as beautiful as ever, and there's way more art and voiceover than before.

For those who enjoyed the first two Layton games, Professor Layton and the Unwound Future is a must-have, period. And if you haven't played a Layton game yet, what are you waiting for? This is easily one of the strongest series on DS in every regard, from the brilliantly crafted puzzles to the exquisite art. If you are interested in the series, we recommend starting from the beginning though. You'll be glad you did.




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Thursday, August 25, 2011

3D Car 2 Nds



Cars 2: The Video Game allows players to jump into the Cars 2 universe with some of their favorite Cars personalities in locations around the globe.

Price: $27.88





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Tuesday, August 23, 2011

Play Mega Man Star Force 2: Zerker x Saurian


MEGA MAN STAR FORCE 2: ZERKER X SAURIAN


Mega Man Star Force™ returns, delivering totally upgraded and cutting-edge online communication and device customization technologies through a portable RPG adventure that is brought to life in the iconic, action-driven Mega Man way!

Mega Man Star Force™ 2 is available in two versions, Zerker X Ninja and Zerker X Saurian with players able to choose between Zerker, Ninja, or Saurian depending on which version they choose.

Developed by the team behind the popular MegaMan Battle Network™ series, Mega Man Star Force™ 2 continues two months after the previous game left off. Geo Stelar and crew return to battle a whole host of UMA’s (unidentified animated beings) and a new rival character appears named “Rogue.” Amidst this new conflict, a mysterious organization emerges with plans to revive the ancient civilization of “Mu” by utilizing the force of an ancient heritage “OOPArt.” It’s up to Geo and his virus-busting buddy, Omega-Xis, to thwart this latest threat.

Mega Man Star Force™ 2 blends a unique formula of RPG exploration elements with fast-paced action, as players travel and battle between coexisting worlds, the physical world and the virtual Wave World, to unravel the mystery around this new troublemaker. Players will encounter enemies in the virtual Wave World and battle them on three-by-five battle grids with their Battle Card deck. Mega Man Star Force™ 2 also adds an upgraded “Transer” system.

* Two co-existing worlds – explore the real world in human form and transform into Mega Man to maneuver through the virtual “Wave World”

* Each game version offers a unique powered-up transformation of Mega Man based on the respective elemental powers and can unleash spectacular special attacks.

* The Zerker Tribe, available on both versions, was an ancient warrior clan that lived by the sword and gives Mega Man the power of Thunder

* The Ninja Tribe ruled the ancient world with their swift and fearsome abilities. Joining them will transform Mega Man into the Wood Ninja with deadly throwing stars.

* The Saurian Tribe harnessed the power of fire to transform Mega Man into the fierce Fire Saurian, roasting enemies with the powerful Dino Cannon.

* Combinations of the different Tribes result in additional powers. Combine Zerker, Ninja, and Saurian tribes to unlock new abilities. Connecting with your friends allows you to trade abilities and combine all three tribes to become the ultimate warrior: Tribe King Mega Man

* Each character has their own customizable Personal Page in the game where Battle Cards and information can be viewed and traded with friends to compare progress

* Nintendo Wi-Fi connection or the Wireless LAN allows players to connect with in-game friends regardless of their location, add new friends to their network to create a “Brother Band” network, where they can share cards, status upgrades, and even help each other to perform, upgraded transformations.

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kung fu panda 2 nds download


The DS version of Kung Fu Panda 2 is vastly different from its console counterparts. Rather than being a standard third-person action game, it's a turn-based RPG with an interesting mini-game thrown into the mix. Unfortunately, it's marred by gameplay that's so unbalanced, it becomes boring.

Kung Fu Panda 2's story is set after that of the film. Po and the rest of the Furious Five find themselves troubled by wolves, gorillas, and komodo dragons. With the help of the Kung Fu masters, Po has to uncover the plot behind this siege and put a stop to it. The story is just OK, but it does fit nicely into the larger Kung Fu Panda universe, with the characters behaving true to their big screen counterparts. However, tapping through lots of screens of dialogue got old pretty fast.

In Kung Fu Panda 2, your party consists of two characters: Po and one of the other Furious Five. Each character has unique attacks and skills that require differing amounts of Chi (think mana) to perform. There's a rock-paper-scissors element where each attack and enemy has a different color and paying attention to the two means you can deal more damage. There's nothing inherently wrong with this combat system, but it fails to be engaging because of two flaws.

The first is that both of your characters always get the chance to carry out an attack first, regardless of enemy. The second is that there are special attacks you learn by doing one of the side quests that are so powerful they take out all of your enemies. And since your Chi refills completely between each battle, you can pull it off on your first turn every single time. After unlocking this attack fairly early on in the game, 99 percent of the subsequent battles involved me winning before my opponent even had a chance to take a turn. In the other one percent, my opponents' health was so low that they were easily dispatched on my next turn. Because of this, I only needed to use an item a couple times to refill my health, and I never needed to stop by one of the shops to buy more, so I kept collecting coins by winning with nothing to spend them on.

Graphically, Kung Fu Panda 2 isn't terrible, but it's not fantastic either. The characters are rendered in 3D, and you can watch the battle play out on the top screen as you select your attacks. I was disappointed to see that most of the attacks looked basically the same even though their names gave the impression of something different.

Even with this flawed core gameplay, Kung Fu Panda 2 is partially redeemed by a fun and addicting card mini-game called Five Card Fu. You have a deck of cards, of which you can select five to use for each game. Each card has a number from one to nine on each of its sides. You play cards on a 3x3 grid, with the goal being to capture the other players' cards by using a matching or greater number against theirs. It's a simple concept, but can actually be quite challenging. You find better cards as you play through the story mode and complete side missions. Five Card Fu can be played locally against someone else who also has a copy of the game.

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Sunday, August 14, 2011

Captain America


To nobody’s surprise, Captain America—the world’s first avenger—has a tie-in game on every console associated with the blockbuster movie that just hit the big screens. Is it time to don the blue suit and take on the evil forces of Hydra?

Captain America: Super Soldier acts as a side story to the main movie. Instead of directly going after Red Skull, you’re going after his minions and underlings. It’s a good move on the developer’s part, as nowadays movie tie-in games seem to focus more on their own story, rather than the short one the movie is conveying. It works for the most part, as dialogue scenes are voiced, and it generally helps to get to know the Captain a bit more during his heroic adventures in the 1940’s.

Much like Thor on the DS, Captain America is a 2D side-scroller/platformer that has you moving at a steady pace from room to room. Instead of an entirely open level, each part of the level is sectioned off into smaller rooms that usually requires the Cap to dispatch all of the enemies and use his shield in some form to solve an environmental puzzle. The platforming is fairly decent as far as scaling the level goes, but be prepared to suffer some unfair deaths jumping over gaps.

The enemies, however, are what make this experience feel cheap and unfair, and bring the overall experience to a frustrating halt. As Captain America, you’re expected to kick all kinds of ass, yet these enemies jump on the screen, surround the Cap, and juggle you between their punches leaving you almost entirely defenseless. It’s one thing when a game is challenging, but another when you’re being unfairly tossed around between enemies, only to see your health bar quickly deplete.

Throughout each level, there are various medals to find, dossiers to pick up, hostages to free, and vials to acquire. Finding these requires a bit of searching, but the payoff is usually worth it, as the vials raise your health, and freeing hostages unlocks some sweet, new costumes for the Cap.

To break up some monotony—though not by much—there are running segments that play much like the addicting Canabalt app. You’re constantly being thrust forward, dodging gaps, jumping over obstacles, kicking down enemies, and collecting medals. It’s a fun diversion, but the odd jump mechanics, mixed in with the delayed kick attacks, will cost you many frustrating retries.

The overall aesthetics of the game are somewhat muddled, which at this point is almost inexcusable. Many games have proved by now that they can look great, despite the systems limitations, yet Captain America seems to be going for the bare minimum.

Captain America on the DS isn’t your top notch, go-to, superhero game that many Cap fans were hoping for; the cheap enemies will make you want to throw your DS across the room. Spare yourself the frustration, and buy another Captain America movie ticket instead.

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Monday, June 6, 2011

BookWorm Adventures 2


PopCap Games today announced the immediate availability of Bookworm Adventures, Volume 2 for the PC. The sequel to the 2007 original takes players into three new literary landscapes with a bevy of new features and lexical challenges. Players can now once again take on the role of the brave and charming Bookworn, Lex, and lead him through a new series of books on a fresh, vocabularious adventure. The three new books, “Fractured Fairytales,” “The Monkey King” and “Astounding Planet,” each offer a complete story and 10-chapter adventure.

“Bookworm Adventures Volume 2 is the long-awaited sequel to one of the world’s most popular word games,” said Ben Rotholtz, VP of Marketing at PopCap, “and in this new collection we’re delivering dozens of hours of entertainment to delight even the most seasoned vocabulary aficionados.”

New Features in Bookworm Adventures Volume 2 include:


PopCap Games

*3 all-new books of ten chapters each: “Fractured Fairytales,” “The Monkey King” and “Astounding Planet”!
*All-new infinite Replay mode! Pick a book, fight foes and score big points!
*6 mini-games, including all-new “Mutant Words,” “Golden Coins” and “Word Up”!
*Battle more than 130 ferocious new foes while wielding over 20 terrific new treasures!
*Companions – Literary figures join Lex and battle by his side including Mother Goose, the Cheshire Cat and author H.G.
Wells, each adorning Lex with their own unique gifts.
*Rainbow Tiles – New potent wild card tiles allow you to build the gigantic words of your dreams!
*Arena mode – Spell quickly to defeat your toughest enemies!
*Achievements – earn trophies, points and badges!

Save 25% on the the extremely popular Bookworm games.Get It Here





Sunday, June 5, 2011

Online RPG RIFT



TRION worlds attempts to up the ante and displace Blizzard entertainment’s World of Warcraft as the undisputed champion of MMORPGs with their new Rift MMO (previously called “Rift: Planes of Telara”).

Telara the game world setting for Rift might seem at first to be somewhat of a clone of other games in the genre. However, by design the feel of the game is comfortably familiar and still fairly addictive, but players will quickly discover that they aren’t in Azeroth anymore, which for some would be considered a very good thing.

Rift: Planes of Telara builds upon classic good design of past MMOs and RPGs and gives players enough new content to make the game world seem unique and new. The graphics are beautiful and the world is fairly fleshed out.


Rift features the Gamebryo engine which was also used in LEGO Universe, Warhamer Online: Age of Reckoning and Dark Age of Camelot MMORPG a decade ago, but don’t for a second think the engine because of its age is somehow not a robust game engine and/or can’t render an astonishingly attractive eleven female, detailed landscapes or cool architecture because it can do it and much more.

Player’s begin by choosing between two opposing factions the Guardians or the Defiant as their preferred path to save Telara from the extraplanar invasions. The Guardians are basically believers in classic old school magic and the Defiant are much more at home using technology with a dash of magic thrown in for good measure.

Players then get to choose their race such as Elves, Dwarves and/or the human-like “Eth”. Afterwards a class/calling is chosen, Rift uses an “Ascended class system” starting with a familiar base class (Warrior, Mage, Rogue, Bard or Cleric). As players progress they can add additional souls which create various related sub-classes. Each sub-class comes with it’s own pool of spells, talents and abilities giving players a couple of hundred combinations to help define and fleshout their character depending what role or personality they wish to play.


After character creation is accomplished there are a few tutorial quests in the starting area to get players acquainted with Telara. Those familiar with World of Warcraft will find the game dashboard and UI layout and presentation will feel instantly at home.

Characters advance by doing quests and even though the visuals are beautiful one can’t escape the traditional grind of kill, and/or collection quests etc. that haunt these types of games. Also there doesn’t seem to be much incentive for players to explore the world off-quest as many of the buildings are just decorative props that you can’t enter.

It is possible for player’s to stumble into a relic in the wild and once all the pieces are collected can be turned into a vendor for various rewards. Rift also features crafting and a PvP systems as well as dungeon instances.

One of the best aspects of Rift (hence the name of the game) are the tears in space/time between Telara and the planes of: Life, Death, Earth, Air, Fire and Water.

The opposing planes of existence are obviously host to some fun drama inducing denizens that our heroes have to be contended with once the invaders decide to make parts of Telara their own private Idaho. Player’s are rewarded for helping to close these random Rifts with valuable loot (equipment, material or tokens) depending upon their contribution to the effort.



The Rifts and their related invasions add a dynamic element to the MMORPG genre that keeps players on their toes. Although Rift does borrow heavily from Warhammer Online as well as World of Warcraft when it comes to some of their player-vs-player and other aspects of gameplay. At the end of the day Rift is most certainly worth a test drive and only time will tell if enough players make the switch to TRION’s Rift from their current favorite MMO.


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Zuma's Revemge


The ribbeting sequel to the ball-blasting classic!

Enter an all-new world of Zuma where evil tiki bosses rule the land! Conquer over 60 levels by firing stone spheres to make matches and destroy the deadly stream of balls, then take on six tiki boss battles and guide your agile amphibian to victory!

Leap into action in four game modes with explosive new features and amazing new gameplay: Slide and hop for smarter shots, hit targets for exotic bonuses, and detonate new power-up balls! Will you succumb to the perilous pitfalls, or can you tame the jungle in this PopCap ball-blasting challenge?

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Review


PopCap Games’ niche of delivering simple yet stylistic and entertaining games is truly amazing. Rolling off a profound success with Plants vs. Zombies and a handful of other little jazzy titles, it’s not surprising that PopCap Games is the leading developer and publisher for the casual game market.

Their latest creation, Zuma’s Revenge, reinvents the wheel with a ball-blasting adventure. With numerous levels to explore, various bosses to defeat, numerous power ups, and a handful of modes to test your skills, you’ll be stuck to your computer like spilled Pepsi on a movie theater aisle. Read on to find out more.


Players assume the role of a ball-blasting frog who is stuck in a terrible storm aboard a makeshift raft. Our hero finds himself washed ashore upon a Polynesian paradise called Zhaka Mu, where he runs into six different evil tiki bosses who each want to eat him for dinner. In an attempt to stay alive, players have to battle through 60 levels of ball-breaking fun.

Story aside, the object of the game is to prevent an advancing chain of multi-color balls from making it to a specific point on a map. To break these balls, you have to match at least three of them together, which set off an explosion and earn the player points. Points earned in a level fill a tiki vial; once the vial is full, the endless supply of balls stop coming, and it is your duty to destroy the remaining spheres. Once all the spheres are destroyed, you’re either allowed to move to the next level or prepare for battle against one of the tiki bosses.

Most of the time, the game positions a player in a set spot, where s/he has to rotate in different directions to get a clear shot. To change up the style of play, the developers have implemented different strategies throughout each stage.

For example, on a couple of different levels, players will have to leap frog between two different platforms trying to change angles and get open looks. Being allowed to move to different points on the map drastically changes your strategies while keeping the game fun and refreshing.

Similarly, the tiki boss fights are the most exciting experience. Bosses have a set amount of health where players have to land direct hits in order to deplete their life bars. Between the boss and you is the winding trail of balls. Players have to create open gaps in the chain in order to get open shots. All the while, the tiki bosses will shoot a projectile at you, which will have a negative effect on your performance if hit by it.


Once a player has completed the adventure, there are several other modes that open up. There is a survival mode where players have to fight through numerous levels without dying; there are a handful of unlockable challenges where players have to complete a certain criteria in order to advance. And also, there is a heroic mode where players can play the adventure on the highest difficulty. The combination of it all provides a thoughtful and entertaining experience.

Graphically, the game is very aesthetically pleasing to the eye. The lush environments, the bright colors, the 3D atmospheres and all the power up effects deliver a game that is outstanding in visuals.


While the graphics are outstanding, the sound serves its purpose. When the chain approaches its end point, there is a faint heart beat that begins to beat faster and faster signaling your impending doom. Similarly, the clad sound of the balls colliding into one another and acquiring power ups deliver unique chimes and whistles. One thing I would have liked to hear is a quirky, catchy song that is unique to the game (similar to “There’s a Zombie on Your Lawn” in Plants vs. Zombies).

All in all, the game is challenging as well as entertaining. The hardcore PC gamer may be turned off to its simplicity, but the casual gamer and players of all ages will defiantly find that there is no shortage of play here. At $19.99 via Steam, it’s a great investment, and in my opinion, PopCap Games has made itself into a reliable development company that only delivers high quality titles.






Wednesday, June 1, 2011

World Of Warcraft Gold Secrets.


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Instead, Gold Secrets is available in the universal totally digital Portable Document Format. It can be read on both Mac and PC and can even be used on many portable devices.

This means you can learn the best gold-generating strategies and secrets even when you’re not playing WoW.

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Friday, May 27, 2011

Flying A Flight Sim





Master the art of flying an aircraft virtually - Flight Sim Software & Hardware

You must have heard about the flight simulator hardware. With the help of it, you can definitely have a realistic flying experience, right in front of your computer. If you are actually looking around for the best RC flight sim, then you need to actually spend some time understanding about various features of various software that are available in the market. The best thing about the RC flight simulator is that you can definitely have the flying experience and learn a lot about it without spending a lot of money. This is the reason why many people who are actually into the aviation academy, tend to prefer learning some basics of flying through the flight sim hardware.

The flight simulator hardware can actually be connected to your computer and you can operate it with the help of joysticks, controls, pedals and so on. Some RC flight sim programs allow you to do everything from the keyboard. There are lot of these programs that are available in the market and the latest releases have actually incorporated a lot of new astonishing features and graphics.

Most of the simulation programs come with a lot of graphics and scenery such as rivers, towns, cities and roads. Looking at all these things, you feel that your experience is quite realistic. Not only that, if you really want to learn and practice the takeoff as well as the landing of the aircraft, you can do it through this flight simulator hardware. This way, you can definitely enhance your experience day by day with the help of such a program.

The actual aim of any flight simulator hardware is to give you the actual taste of flying up above the sky as a pilot. You can definitely make the whole process of learning quite easy because these programs are designed in a user-friendly way. So this way, you can treat it as training material if you really want to learn how to fly. So you need to have access to the best flight simulator hardware equipment if you really want to master the art of flying in the virtual world. You need to create these kinds of simulators more like training devices than regular computer games. This is the reason why it would be better if you can actually get the right kind of flight simulator hardware like jokes, pedals, controls, flight simulator joysticks and so on. Make sure that the RC flight simulator supports various hardware controls so that you can definitely integrate the whole system according to your needs.


You can use the yoke to raise the aircraft and drop it by pushing and pulling it. This way, you can definitely experience the role of a real pilot inside the flight simulator cockpit. So when it comes to choosing the right flight simulator hardware and software, you need to take the right decision because there are lots of them being released in the marketplace every now and then. The one that you're going for should actually fit and suit all your needs in a proper way. Most of the ones that are available in the market focus more on getting the graphics of the game right but they don't actually give you the real experience of the actual flight. This is the reason why you need a simulator which can really make you feel that you are the pilot. One such program is the FLIGHT PRO SIM which is highly recommended by most of the flying experts.


So if you actually have the dream of sitting in the flight sim cockpit and experience the real take off, then you actually need to go for the right kind of RC flight sim and at the same time you should not forget that you need to go beyond the regular keyboard of your computer and should use the right kind of flight simulator hardware in order to train yourself like a pilot in the real world.

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