Thursday, May 17, 2012

Why Is Diablo III Irresistible to Fans?



A masterpiece from the fantasy genre, the Diablo Series has collected countless fans around the globe, putting lower all edges and all sorts of demographic profiles. One method to explain the awesome recognition of the Blizzard Entertainment game would be to attribute it towards the skill factor, correspondingly that, to be able to gain levels in Diablo, investing hrs playing and learning effective strikes, moving dungeons or disposing or devils just isn't enough.

Progress in Diablo is arrived at mixing abilities with strategy, therefore the players have two options: to enhance their abilities, develop new methods and play the overall game better, in order to die trying. The forums happen to be full of fans leaving comments the Diablo games. Everywhere you appear you will find new and new rave reviews around the previous models. Some fans discuss their anticipation and forecasts regarding "Diablo III" - the edition that offers to amaze everybody.

Only a short consider the information on "Diablo III" will disclose why all players worth their shooting capacity are eager to try their hands with this particular game.

"Diablo III" is stated to become nothing beats its previous models. Rumor has it scores on all the overall game departments, in most possible senses. Fans around the globe classify it as being the marketplace leader for an additional aspects:

Fresh design: with the majority of the action happening within the dungeons, this Diablo game is examined as wiser, better, more striking colors and design. Players describe it as being a totally new experience. Dungeons moving encircled by total darkness is realistic but not too easy, for experienced players.

The Twin-ah System: this facet of "Diablo III" helps make the subject of several forums discussions. Game's are permitted to trade both gold and real cash in "Diablo III", and many players agree the new system has every possibility of improving the dynamics from the economy and spicing in the overall experience. Obviously, you will find also fans who worry these aspects favor experts and cyber-terrorist and also the dual-ah system might be banned if it's thought to encourage gambling. In either case, all of the elements come up with bring their contribution to improve the game's appeal.

The smoothness classes: an easy summary of the smoothness classes within the Diablo series, especially because of the possible ways to choose gender without compromising around the character's capabilities is sufficient to recognize great accomplishments.

Overall, gaming is come to another level through the apparition of "Diablo III"!
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Wednesday, March 28, 2012

Naruto Shippuden: Ultimate Ninja Impact psp


There's a lot of potential to make good games using the Naruto license. The comics and anime series are filled with elements that can transition well to games: a huge cast of ninja characters with varied motives and personalities, an interesting fantasy setting, and, of course, lots of supernaturally powered ninjutsu battles. Sadly, Ultimate Ninja Impact fails to capitalize on all the great things the Naruto universe has to offer.

Ultimate Ninja Impact adapts the storyline of the most current Naruto anime series, Naruto Shippuden. In the Ultimate Road campaign, Naruto has returned to Hidden Leaf Village after three years of intense training to be reunited with many of his friends and comrades. However, his dear companion Sasuke, who has defected to serve the insidious Orochimaru, is not among them. Naruto learns of some pressing events happening in the village and elsewhere, and he immediately sets off with his teammates to try to set things right, only to get tied up in a much bigger plot that involves several different factions. The way the game adapts the story is admirable, though if you're already familiar with the way events play out (having read the comic or watched the show), there isn't much in the way of surprises.

The main game is divided into several chapters, each of which contains a map screen that allows Naruto and company to advance to various events and stages. By completing certain stages or objectives (some mandatory, some optional), new playable characters, missions, and special ability cards can be unlocked. Successfully completing levels and performing skillfully in battle also earns you ninja points, which allows you to purchase character-enhancing card pieces and upgrades, along with extras like music or wallpaper. Each chapter has a separate completion gauge that lets you know how much further you have to go before you've found and collected everything available. There's a lot of emphasis on collecting bonus goodies in Ultimate Ninja Impact, and this element of the game is well executed. Visuals and sound are also quite nice: The character models are faithful to the original designs and are surprisingly detailed. A heavy amount of voice-over also accompanies the story in both English and Japanese audio tracks.

The actual combat, however, is considerably less exciting. Ultimate Ninja Impact borrows liberally from the design of Tecmo Koei's Warriors games, for all of the good and bad that may entail. Controls are easy to grasp: You can jump, air-dash, or guard, as well as perform basic attack combos and throw weak projectiles with simple button presses. The chakra attacks are slightly more complex; they require you to first charge up your chakra meter sufficiently by holding down the triangle button and then either execute them at the end of a basic combo string or hit a set button sequence. Some of these skills require specific timing, which the game doesn't always teach well, but for the most part, screen-clearing, mega-damaging attacks are merely a few button presses away. Filling both your chakra and awakening gauges while fighting allows your character to enter a special, temporary powered-up mode. While chakra and awakening attacks have varying properties for each playable character, the basic means of execution is the same for each fighter, which allows players to quickly adjust when the game requires you to use a different cast member. However, it also means that the number of different actions each character can perform is strictly limited. Characters can gain levels and equip stat-boosting character cards to enhance their abilities, but their combat capabilities rarely expand beyond a basic skill set.

Limited fighting capabilities would be perfectly fine if the action itself was intense and engaging. Unfortunately, this is the area in which Ultimate Ninja Impact falls flat on its face. Much like the Warriors games that seem to have inspired it, Ultimate Ninja Impact puts you in small maps to fight big packs of enemies. While mowing down a crowd of ninjas is fun at first, it quickly becomes less satisfying when you realize just how utterly stupid and ineffective most of the enemies are and how easy they are to wipe out with a basic combo. Each mission contains several objectives, most of which are simply variations of "go to this place" or "beat these enemies." You quickly find yourself repeating similar objectives for each new mission you reach, putting up with annoying background pop-in as you carelessly wipe out another platoon of generic ninjas. Every now and then, you might encounter a slightly tougher enemy, an enemy with a gimmick, or a boss. These enemies are unique in that they actually pose something of a threat and will aggressively attack you. However, they still fall quickly to basic evasion and rapid-fire damaging chakra combos. Ultimate Ninja Impact on anything but the hardest difficulty is a very easy game, and unfortunately, said hardest difficulty doesn't unlock until well into the campaign. As a result, the combat quickly turns into a boring slog that you only put up with to try to collect NPs and nifty new cards.


The game features a few additional modes as well. Tag Battle lets you team up with either a computer-controlled companion or a friend (with his or her own PSP and copy of the game) to take on specially scripted missions for NP rewards, while Extra Missions offers more challenging single-player objectives to try to complete for additional rewards. (Given the game's typically lax difficulty, these missions are only slightly more taxing than your standard story fights.) You can use your full army of unlocked characters in these fights, which makes them the main place to play and level up favorite cast members that don't get much attention in the central plot.

But when the fighting itself is lacking in excitement, it really doesn't matter how many extra modes you throw in--inherent mediocrity is rarely remedied by putting it in different dressings. Ultimate Ninja Impact doesn't try to do anything beyond offering a bog-standard action game where you fight a lot of enemies at once. As a result, it winds up being a game that is mildly entertaining for short periods of time but quite tedious in extended play sessions. In the end, Ultimate Ninja Impact simply doesn't live up to the intensity of its title.

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Tuesday, March 27, 2012

Final Fantasy Type-0 PSP


School settings have been especially popular in JRPGs lately, and following suit, the newest Final Fantasy begins in a school, but don’t expect too many giggles and panty jokes. As early as the opening, Type-0‘s story is darker and more constantly serious than most others that use the setting, and even more than most JRPGs in general.


While not “gory” by today’s standards, it’s several notches above what Final Fantasy has been used to. Lack of advanced graphics prevented us from seeing blood for years and years, and even when characters died in the past, there was something… somehow cleaner about it. That changes in Type-0 with its frequent images of people losing their lives – often violently. It’s not the FF we grew up with, but damn if it isn’t powerful and well done throughout, epitomized in the thrilling introduction and memorable conclusion.

Rather than collecting party members gradually, we’ll meet all of our 14 protagonists within minutes of starting, all of whom are as different on the battlefield as they are in personality. It’s enough to make a big cast that the player honestly cares about, but not too big to suffer from “Chrono Cross Syndrome,” during which the player is overloaded with too many characters and has to ask “Who was he again? Was he the one with the dead mom? No? Well, then whose funeral did I go to? I have no idea who this kid is.” It would be nice to be able to rotate the order somewhere other than save points, though; either that, or make the world map a save point so that changing up the roster isn’t such a pain in the butt. Sometimes, characters won’t even need to be rotated at all, as some parts of the game are clearly done more sensibly as a solo effort. Being an extension of the Crisis Core battle system, this might not be surprising. With enemies so powerful that they’re often capable of one-shot killing anyone in the party, having a second and third character simply stand around can be detrimental to progress. I noticed multiple instances of my allies simply standing around (with no negative status, even) instead of attacking things. I busted into a room, guns blazing, only to realize too late that my two teammates hadn’t even followed me in.

One downfall of having 14 playable characters is that they all apparently need some spotlight time, and some story sequences will have, say, 15 lines of dialogue split among 11 people, as if the writers had a checklist and a quota beside them. This is mostly an early thing though, to establish the characters; like most other aspects, it gets better as the game goes on. The story and its characters are pretty strong overall, and hopefully they’ll transition well into English. Another small setback with the sheer amount of characters is how it ties into leveling them up. The punishing mission structure and strong enemies will put players into situations in which almost all characters must be used at some point. I had two instances of being down to my last singular character when finishing a mission; everyone else was knocked out. What a rush.

It might be Final Fantasy, but Type-0 is no walk in the park. In the first 10 or 11 Final Fantasy games, when you couldn’t beat a dungeon or boss in the first try or two, a feasible option would be to go get your main crew two or three level-ups and have another go at it with a noticeable difference. Levels certainly are important in this game, but for all the power that leveling can grant against regular enemies, the time-honored grinding tradition described above won’t work on most of the game’s bosses. Much more important is timing one’s shot to get critical damage, and the game is actually better for it. It can be initially frustrating to get Game Overs and feel helpless against someone, but the benefit is that it makes the player to get in there and fight a better fight. It’s surprisingly more possible than it might sound, which to a player that just got stomped, is great to realize. The increase in difficulty without being ridiculous is an overdue addition to the Final Fantasy series.

Final Fantasy Type-0 is addictive as hell, thanks to its furiously fast combat and magic growth system. On one hand, the huge level gaps between some of the story segments suggest a need to hit the grindstone, but on the other, time flies during that process. You’re always looking for that next Phantoma, that next level for whatever character, and FFT0 keeps the hunt exciting with the fast pace and high challenge of its battle system. There is a killer amount of fun to be had finding the best party combinations, finding which characters are best for taking out which enemies, or testing out the results of your Alto Crystarium magic mixing. It’s just too freaking easy to get caught up obsessing over your master plan for how you’re going to customize the magic spells, then accidentally spending hours working towards it. The spells can be modified manually through gathering Phantomas from defeated enemies, though, on the downside, the game has a way of capping the player’s growth. Through making certain types of Phantomas available only appear in select locations, then roping those locations off from the player via invisible walls, players are somewhat restricted in just how crazy they can really get with the Phantoma system, though a lot of players won’t notice this.



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Ore no Shikabane wo Koeteyuke PSP

Ore no Shikabane wo Koete Yuke (Over My Dead Body) originally saw a PlayStation release back in 1999 in Japan. The main character, offspring of some 'legendary hero,' becomes cursed (after fighting with a demon) with an affliction that has him age 50 times faster than normal - only giving him two years to live. His children then suffer from the same curse. Ore no Shikabane wo Koeteyuke Making their way through many a labyrinth, the family seeks out to defeat the demon and rid themselves of the curse. Ore no Shikabane wo Koeteyuke original is downloadable from the Japanese PlayStation Network for 600 yen.
Though they recently suggested it with a teaser site earlier this month (I'd link it but appears to have been taken down for now), Oreshika's remake has been confirmed by Sony - and it's for the PSP. This version will add new characters and scenarios, but also get a graphical improvement, an updated strategic battle system and the fields will see seasonal changes. Families can also create their own weapons as a memento to pass down through generations. There is also mention in this week's Famitsu of the ability to import save data from the PSone game, and some kind of ad-hoc feature that wasn't expanded upon.

Recently, game designer Shouji Masuda also talked about what direction to take the series in, which of course opens up the possibility of a sequel.

Ore no Shikabane wo Koete Yuke, which is being worked on by Alfa System (the developers of the PSone title), is currently 50% complete and does not yet have a Japanese release date.






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Sunday, March 4, 2012

Angry Bird Psp Game


Angry Birds has been the top downloaded paid app from the iTunes App Store for the past couple months, and for good reason: it’s addicting as hell.

The concept behind the game is pretty simple: you play the role of a group of birds who have their eggs stolen by a bunch of pigs. In order to get the eggs back, you have to launch the birds one-by-one, with a giant slingshot, and destroy all of the pigs.

Of course, this simple act is complicated by the different obstacles that the game throws your way. In the later levels, the pigs are hidden away in complex forts which must be destroyed before you can reach the pigs.

Luckily, as you progress through the levels, you will unlock different birds that have different abilities which can be used against the pigs. For example, “Boom Boom” is a black bird that you can explode like a bomb with a tap of your finger, and “Split It” is a blue bird that splits into three separate birds, for maximum destruction.

The fun part about the game is that you score more points for destroying more stuff, so you end up trying to destroy as much of each level as possible. There’s something just incredibly satisfying about bringing down a pig fortress in a shower of wood, glass, and stone.

Another great thing about the game is that there are dozens of levels that you can play through, with more being added every few weeks, so you get more out of the game as time goes on. There are also dozens of achievements and special “golden eggs” you can unlock, for more hours of addictive gameplay.

The bottom line: if you own an iPhone and enjoy playing fun games, get Angry Birds. You will spend hours of fun flinging the feathered furies at their fleshy foes.

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Wednesday, February 15, 2012

Phineas and Ferb: Across the 2nd Dimension


Phineas and Ferb just might be the two most inventive kids in the history of childhood. For them, repairing time machines and building amazing roller coasters are all in a day's work, and it's this propensity for invention, as well as the unpredictable adventures that go along with it, that makes their cartoon fun to watch. Unfortunately, that inventive spirit is sorely lacking in Phineas and Ferb: Across the 2nd Dimension. This platformer for kids recycles the same few standard elements with exasperating frequency, making this interdimensional trek an uncharacteristically tedious adventure for the intrepid duo.

Phineas, Ferb and their pet platypus Perry (AKA Agent P) have been stranded in an alternate dimension by a more sinister version of Dr. Doofenshmirtz than the one who resides in their home dimension. The three must now make their way from one dimension to another and collect batteries to power up their pocket otherdimensionator so that they can get home. Unfortunately, Across the 2nd Dimension just sets up the story briefly at the beginning and then spends little time developing it. Almost none of the clever writing that the cartoon is known for is present here. Phineas, Ferb, and the rest of the crew are interesting and likable characters, but you wouldn't know that from playing this game.



The characters here are short on personality, but at least the visuals pick up some of the slack. You travel through five dimensions, each of which has its own distinct look. The sand-colored platforms and ancient Egyptian environmental details of one dimension sharply contrast the moody purples and vibrant pinks of the surreal musical realm that follows. You also travel through a spooky dimension in which you hop across the tops of floating skulls and avoid being crushed by massive gravestones, and a cheery mechanized wonderland of toys, where platforms are rotated on Ferris wheels and huge googly-eyed clown faces send giant snowballs rolling out into the world.

Unfortunately, this visual variety isn't matched by the gameplay. Instead, Across the 2nd Dimension runs out of ideas fast and then repeats the same few situations and minigames so frequently that playing it quickly starts to feel like you're playing the same short game over and over and over. You can switch among Phineas, Ferb, and Agent P at any time with a tap of the touch screen. You frequently need to do so to take advantage of a character's special abilities. For instance, only Phineas and his baseball launcher can trigger distant switches; Ferb's electricity ray is necessary for powering certain platforms and stunning certain robots; and Agent P can use his butt-stomp to press buttons and his grappling hook to yank shields from enemies. There's never any confusion about which character to use to overcome a given obstacle; when you're near something that requires a specific character's skills, he gives a polite little wave on the touch screen.

But this range of abilities fails to infuse the game with any sense of variety. As these three characters, you make easy leaps across platforms and are frequently stopped in enclosed areas where you must defeat a number of easy enemies before you can proceed. It's all basic to the point of tedium, and it never evolves. Getting trapped in an enclosed area and shooting a bunch of robots with Phineas' baseball launcher in the fourth dimension plays out identically to how it does in the first dimension. And the same hazards are recycled with mind-numbing frequency. For instance, as you progress through stages, you're regularly stopped when three turrets appear in the background. Before you can advance, you need to destroy those turrets, which is a simple and time-consuming matter of repeatedly shooting them. You can take cover from their fire by standing behind barriers, though even if they shoot you, the consequences are negligible, thanks to the tremendous amount of damage you can withstand and your ability to carry a number of spare health packs with you at all times. Moments like this are tolerable the first time, but the game trots them out so often that they become excruciating chores. Even young players who are diehard fans of the series are sure to find that the repetition and simplicity saps any chance for excitement from this adventure.
To make matters worse, a number of minigames crop up constantly and also never change. In one such minigame, a number of batteries and little robots fall from the top screen into a receptacle on the bottom screen, and you must tap the robots to weed them out while letting the batteries through. The objects fall so slowly that there's absolutely no challenge whatsoever, and when you encounter this minigame for the umpteenth time late in the adventure, it's every bit as slow as it was the first time. The same is true for the numerous other minigames that recur throughout the game. Rather than injecting this platformer with some much-needed variety, these minigames only reinforce the sense of repetition and tedium that permeates the entire game.

The only brief respite from that tedium can be found in one stage in each of the game's first four dimensions. These stages are each unique; one sees you steering a chariot, crashing into enemies to collect batteries and leaping over obstacles in the road. Another is a side-scrolling shooter. These levels aren't great by any stretch, but the gameplay that makes up all of the other stages in the game gets so tiresome that any brief change of pace is welcome. These four stages also make up the game's multiplayer component, which is accessible via download play and supports up to four players. It's a thoroughly unsatisfying option, though. You play through the selected stage separately from your competitors, and at the end, you see who collected the most batteries. That's all there is to it.

Reaching the end of this adventure takes about five hours or so, but it feels a lot longer. Collectibles and optional objectives attempt to offer some incentive to return to these bizarre dimensions, but the crushing repetition and complete lack of challenge mean that just finishing each area once is way more than enough. Phineas and Ferb: Across the 2nd Dimension is an uninspired game that doesn't do its inventive heroes justice by a long shot.

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Saturday, September 10, 2011

3D Ben 10 Nds


Ben 10 returns in the new Cartoon Network series Alien Force. Play as Gwen and Kevin in level segments designed around their special abilities. Fight enemies from the show including Forever Knights, Xenocities, DNAliens and Highbreed. And we couldn\'t do it without the five playable aliens Big Chill, Swampfire, Humungousaur, Jet Ray and Spidermonkey!



SPECIFICATIONS

  • ESRB Rating: E for Everyone
  • Authentically Step Into The 'Alien Force' World - Play the only video game that allows you to command members of the 'Alien Force' team; investigate ever-before-seen locations, enemies and characters, and explore favorite places from the best show episodes
  • Multiple Playable Characters with Special Superpowers - Take control of Ben and his new alien forms Swampfire, Jet Ray, Humungousaur, Spidermonkey and Big Chill to manipulate fire, swim underwater, grow more than 60 feet tall, stick to walls, fly at mach speed, plus lots more 
  • Harness Gwen's talent to create an energy shield to protect and attack, and use Kevin Levin's ability to absorb materials to create impenetrable body armor
  • Adventure as alien forms Echo Echo, Chromastone and Goop exclusively in the Nintendo DS version
  • Solid and Robust Gameplay - Explore action-packed levels and secret sections in arcade-style gameplay as you clash with more than 20 types of enemies; use more than 75 attack options and create unlimited attack chaining with the streamlined combo system
  • Based On a Successful Television Franchise - As one of Cartoon Network's breakout original franchises, the Ben 10: Alien Force television series is in its first season as a top-rated show, and is the next generation continuation of the phenomenally successful and Emmy-winning Ben 10 original series
  • A long form television movie based on Ben 10: Alien Force will debut on Cartoon Network in fall 2008
  • Exceptional Level of Authenticity - The game's art style, sound effects and music are 100% authentic, with all audio in the game pulled directly from the show sound vaults and all voice acting provided by the original television cast


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The Smurfs Game download


The Smurfs DS game has tons of fun mini-games and read-along stories about the Smurfs as they prepare for their festival in their village and are disrupted by Gargamel.

In the Smurfs DS/DSi you get to play a series of fun and educational mini-games and read-along stories about the Smurfs as they prepare for the Blue Moon festival in their village. The Smurfs game and story is based on Sony & Columbia Pictures' upcoming hybrid live-action/CGI blockbuster movie releasing July 29, 2011.

The Smurfs Gameplay



Hi Every one, I not have time to test it. Please leave a comment let everyone know if the game nice to play.

PROFILE 1 COLLECTION CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 00000010
d8000000 02049d79
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 00000010
d8000000 02049d79
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 00000010
d8000000 02049d79
d2000000 00000000

PROFILE 1 COLORING CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 0000000d
d8000000 02049d98
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 0000000d
d8000000 02049d98
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 0000000d
d8000000 02049d98
d2000000 00000000

PROFILE 1 CAKE CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 00000008
d8000000 02049da6
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 00000008
d8000000 02049da6
d2000000 00000000

All Unlocked (Press Select
94000130 fffb0000
d5000000 00000000
c0000000 00000008
d8000000 02049da6
d2000000 00000000

PROFILE 1 DRESS-UP CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 00000008
d8000000 02049daf
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 00000008
d8000000 02049daf
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 00000008
d8000000 02049daf
d2000000 00000000

PROFILE 2 COLLECTION CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 00000010
d8000000 0204a7f9
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 00000010
d8000000 0204a7f9
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 00000010
d8000000 0204a7f9
d2000000 00000000

PROFILE 2 COLORING CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 0000000d
d8000000 0204a818
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 0000000d
d8000000 0204a818
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 0000000d
d8000000 0204a818
d2000000 00000000

PROFILE 2 CAKE CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 00000008
d8000000 0204a826
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 00000008
d8000000 0204a826
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 00000008
d8000000 0204a826
d2000000 00000000

PROFILE 2 DRESS-UP CODES:

All Locked (Press Select)
94000130 fffb0000
d5000000 00000001
c0000000 00000008
d8000000 0204a82f
d2000000 00000000

All Unlocked as NEW (Press Select)
94000130 fffb0000
d5000000 00000002
c0000000 00000008
d8000000 0204a82f
d2000000 00000000

All Unlocked (Press Select)
94000130 fffb0000
d5000000 00000000
c0000000 00000008
d8000000 0204a82f
d2000000 00000000

The Smurfs

The Smurfs

The Smurfs


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3D Mega Man ZX nds


With its release in September of 2002, Mega Man Zero brought about a new era of classic Capcom sidescrollers on Nintendo handhelds. At the time, fans knew the Mega Man franchise only as its evolved form, taking shape as an action role-playing game by the name of Mega Man Battle Network. While the series was an accepted design morph from the original style of the license, the Battle Network series couldn't (and didn't attempt to) offer the same "guns blazing" action that fans fell in love with on the NES, and later on the Super Nintendo. With Mega Man Zero hitting the system, however, the franchise was once again reborn, as the gameplay (centered around the legendary Zero hunter) was extremely reminiscent of the X series so many years before it. Now, much like Castlevania: Dawn of Sorrow, Mega Man is again making a system leap to the innovative DS hardware, as Mega Man ZX is born.

Anyone already used to the classic Mega Man X or Mega Man Zero franchises from both Super NES and GBA will feel right at home when jumping into ZX. As the next step in sidescrolling evolution, ZX puts players in the role of a young Maverick hunter that is, for the first time ever, human. Using a newfound technology, the world has allowed humans to equip artificial intelligence based on legendary Maverick hunters simply by acquiring the essence of that model, known as a biometal. With the aid of biometals, any "accepted" human can work with the model in tandem, using it as a mechanical suit capable of doing battle with even the most powerful Maverick robots. The main story follows either a male or female lead who, quite unexpectedly, has been recruited to help fend off robots (or "reploids") from the once peaceful world of Neo Arcadia. With the help of the legendary X and Zero models, the protagonist must embark on a quest to regain (and combine) the powers of other legendary X models in hopes to once again restore peace to the land. Same old story, all new gameplay.

Since Mega Man ZX is the next evolution of the Mega Man Zero franchise, a necessary gameplay twist has been added. Rather than simply controlling a single Mega Man unit and acquiring powers, players will actually gain new biometals, allowing them to transform into more than five totally unique X units at any time. More information on these models can be found in our Model Profile. Each model is based around the classic X robot, with added functionality such as air dashing, water dashing, radar abilities, or steer-able bullets. Since this is the first opportunity to combine X with multiple other hunters, the gameplay twist will take some getting used to, as players will need to use each X model depending on the situation. Even still, we're very pleased with how diverse each of the characters are, and have found a ton of success when using each Mega Man unit as part of a team.

When it comes to the overall presentation of the game, however, Mega Man ZX is a bit lacking, and feels like it may have been a GBA game up-converted to DS (though the visual style has seen a significant boost, and there are a few basic touch-enabled functions). All of the action takes place on the top screen, with the bottom screen used for any model-specific attacks and abilities, some using touch, others using it as an additional screen only. With a few of the characters, such as model FX and HX, the bottom screen is used to tweak offensive capabilities or search areas for additional items via a mini-map. When in human form or model ZX (the evolved version of Zero), however, the bottom screen is actually left blank, showing only a blue screen with some text and logos on it. While we aren't suggesting that every model must include touch implementation or a secondary function that isn't integral to the game, something as simple as displaying the inventory or status screen on the bottom would have been nice to fill the void. The visuals and audio have received a relatively nice boost, but from strictly a presentation standpoint the game still feels like GBA 1.5 rather than a full jump to DS.

That being said, the gameplay in Mega Man ZX is as dead on as it has ever been, with the only possible setback being in the human-controlled town navigation. Since Mega Man ZX is worked around a human storyline with the X models as the means for battle, there are a few key moments when town navigation and human-to-human interaction is a necessity, and that may turn off a few less patient gamers out there. Even still, town sections are usually handled only a few minutes at a time, with the mission-based gameplay taking a definite front seat to the story, and when Mega Man ZX hits, it hits hard. Gameplay is fast, fluid, and full of fury, delivering the same larger than life boss battles and truly inspired level design as the previous games. In addition, the team included older enemies and areas from the previous Zero and X games, so players will not only be doing battle with familiar control, but also in familiar areas. For players that want to be as punished as they were with the original Mega Man Zero, a hard mode has been included. For all you newbies out there, however, the easy mode will be right up your ally, allowing virtually any level of player to get as much as possible out of the game without the need for a bubble-wrapped DS Lite. We've played version after version of Mega Man Zero, and ZX is truly the first game that we feel has a level for everyone, as the hard mode is amazingly difficult, while selecting "easy" is just that.

Oh, and did we mention the game is simply beautiful? Combining the same 2D style as previous games with a far stronger effects ensemble, Mega Man ZX has a great visual look, especially when played on the shockingly bright DS Lite screens. In addition to the expected graphical leaps of rain layers, shattering lighting, and multiple parallax backgrounds that shift with every movement, Mega Man ZX also helps increase the production value by including animated shorts to help tell the story. Unfortunately, the clips are still shown with Japanese audio and written English subtitles, but the average player won't pay it a moment's notice after the initial "huh?" factor. The animation both in-video and out is crisp and visually filling, and the environments are as inspired as the original Mega Man X levels. The audio delivery is just as crisp and reminiscent to its predecessors as the GBA versions, and still has the sound production necessary to take players back to that first level on Super NES. A few audio samples were included in the mix as well, though the bulk of the voice acting will be found in the animated shorts (which, as we added, are in Japanese).

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Saturday, August 27, 2011

Dragon Quest IX: Sentinels of the Starry Skies NDS


Dragon Quest IX is a fantasy role-playing game. The game starts off with you playing as a Celestrian. A Celestrian is similar to an angel. You cannot be seen by humans and your job is to watch over the citizens of a town. Whenever you help a human, they give you their benevolence. You take the benevolence to the world tree, Yggdrasil, so that it can bear fruit. Once the world tree bears fruit, the Celestrians believe that they will be taken to a world beyond their own. After bringing enough benevolence to Yggdrasil the tree lights up, and something goes terribly wrong.

Controls
The controls for this game are really easy to learn. They are very basic and allow anyone to play the game. When you're not in a battle the controls are different from that of a battle.



Gameplay
Dragon Quest IX is great in terms of gameplay. There is never too much happening on screen for it to get confusing. The gameplay is very smooth and there is never any problems with frames. Your character is customizable in the beginning of the game. You can pick your hairstyle and your face. The game has two different play styles, one for exploration and another for battle. When exploring the world, the view is in third person and you can move freely through the wilderness, caves, and towns. When battling an enemy, you are locked in a position standing across the enemy. You are given some actions that you can use and throughout the game as you level up, you learn various attacks and techniques. You also get new friends along the way to help you in your battles. One of the most spectacular aspects of the game is the equipment. Everything you equip shows on your character. No item is the exact same. From the Leather Armour to the Scale Armour, nothing is the same.

Difficulty
The game isn't very difficult to play. It is however strategic at higher levels. Don't be fooled by the beginning enemies which are simple slimes. They get a lot tougher as you progress through the game. You will fight opponents who alter your status and you must be ready to counter attack at all times. Bosses can be especially tricky. They have a lot of health points and also deal a large amount of damage to you.

Length
As most role-playing games, it is pretty lengthy. You can spend a lot of time leveling up just to prepare yourself for the next boss. The story, however, is what makes you want to keep going. You get really into the story and simply can't wait to see what happens next. What would be the point of a role-playing game if it wasn't long anyway?

Graphics
The graphics are pretty good compared to other role-playing games. The game also has some cinematics which look amazing. The world itself is pretty big and not extremely detailed, but it definitely looks good. Even though some of the monsters look somewhat awkward, they are very smooth and never twitch.

Sound
The sound effects in the game are excellent and the music is fabulous. The music never gets boring and the battle themes make you want to keep on fighting enemies.

Saving
Dragon Quest IX gives you two options for saving. The first is by going to a church in a town and talking to the priest and confess your sins. Your progress will be completely saved. The second method is Quick Save. It's the last option under the Misc. heading in the menu. It lets you save directly in spot. However, once you turn the game on again, that save point will be deleted. It's good if you need to take a break, but it is highly recommended to go to a priest in town.

Replayability
The game isn't very replayable due to the fact that it's pretty long. It takes you a while to get where you are and you wouldn't want to go through it over again. Besides, if you want to make a new save, you'll have to say goodbye to your old save.

Overall Summary
The game is excellent overall. It has a lot to offer any player. It is enjoyable to play, has great music, and an amazing storyline. This is a definite buy for any fan of good storylines or role-playing games.


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Professor Layton: Unwound Future


We'll just come out and say it: Professor Layton and the Unwound Future is the best game in the series to date. That's not to say it's leaps and bounds better than its predecessors, because in all regards it's remarkably similar. The improvements here are subtle, and rightly so, as we wouldn't want it to deviate from the tried-and-true Professor Layton formula. Most importantly, the puzzles are as clever and engaging as ever, and it presents easily the best story of the trilogy.

Like the first two entries in the series, the gameplay focuses on a string of standalone brainteaser-style puzzles that you encounter as you move from place to place, talk to people, and tap around with stylus to explore the environment. Puzzles range from logic puzzles, spatial puzzles, word puzzles, number puzzles, sliding block puzzles and tons and tons more. If you typically like the kind of brainteasers that require careful thinking without relying on specialized knowledge like higher math or trivia, you'll love the variety of puzzles in every Layton game, including this one.


The story begins with Layton and his protégé Luke attending a time machine demonstration in London that goes horribly awry, and a titillating mystery ensues in the form of a letter to the professor allegedly written by Luke – from 10 years in the future. Most shocking of all is that apparently in future Luke's world, our gentlemanly Professor Hershel Layton is now an evil crime lord who rules a semi-dystopian London with an iron fist and an army of goons. But is everything as it seems? Is time travel really possible? More so than the first two games, Unwound Future is in the spirit of a classic detective mystery, and as Layton uncovers each new clue the mystery just gets more intriguing.



Unwound Future does offer a few new additions too, including three new minigames. Like the mechanical dog and hamster in the first two games, you now have three side games to complete: a picture book where you collect stickers of objects to fill in the gaps in the story, a toy car with complex track-based puzzles, and a parrot with puzzles where you help him navigate through a course from point A to point B. Of the three the toy car is easily the most challenging (some of the track solutions are incredibly difficult to figure out), and the parrot game is a fun diversion (way better than the tea making game in PL2), but the picture book game is a bit dull and easy, and feels like merely a means to an end, since completing each game unlocks bonus content.

Aside from the minigames, the only real addition to the main game is the new "superhint" option in each puzzle. If you've spent a hint coin on each of the three regular hints and you're still stumped on a puzzle, you can spent two coins to unlock a superhint that in most cases basically tells you how to solve the puzzle. We didn't use it often, but it was a welcome option in a few cases, and it’s way less icky feeling than looking up a cheat online. And as usual, you can find hint coins hidden everywhere by tapping around the scenery with the stylus.

While it's totally not necessary to play the first two Layton games (Curious Village and Diabolical Box) to play Unwound Future, Layton fans who played the first two will get more enjoyment out of the story. Now that the characters of Layton and Luke have been established in the first two entries, this is the first game in the series to feature a story that's actually character driven and plays off the background of Layton himself. Unwound Future even indulges in some awesome inside jokes, like a running gag about how we never see Layton without his hat – at one point during a cutscene cinema the camera even cuts away right as he's about to take it off. And speaking of cinemas, the cutscenes and hand-drawn art are as beautiful as ever, and there's way more art and voiceover than before.

For those who enjoyed the first two Layton games, Professor Layton and the Unwound Future is a must-have, period. And if you haven't played a Layton game yet, what are you waiting for? This is easily one of the strongest series on DS in every regard, from the brilliantly crafted puzzles to the exquisite art. If you are interested in the series, we recommend starting from the beginning though. You'll be glad you did.




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Thursday, August 25, 2011

3D Car 2 Nds



Cars 2: The Video Game allows players to jump into the Cars 2 universe with some of their favorite Cars personalities in locations around the globe.

Price: $27.88





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Tuesday, August 23, 2011

Play Mega Man Star Force 2: Zerker x Saurian


MEGA MAN STAR FORCE 2: ZERKER X SAURIAN


Mega Man Star Force™ returns, delivering totally upgraded and cutting-edge online communication and device customization technologies through a portable RPG adventure that is brought to life in the iconic, action-driven Mega Man way!

Mega Man Star Force™ 2 is available in two versions, Zerker X Ninja and Zerker X Saurian with players able to choose between Zerker, Ninja, or Saurian depending on which version they choose.

Developed by the team behind the popular MegaMan Battle Network™ series, Mega Man Star Force™ 2 continues two months after the previous game left off. Geo Stelar and crew return to battle a whole host of UMA’s (unidentified animated beings) and a new rival character appears named “Rogue.” Amidst this new conflict, a mysterious organization emerges with plans to revive the ancient civilization of “Mu” by utilizing the force of an ancient heritage “OOPArt.” It’s up to Geo and his virus-busting buddy, Omega-Xis, to thwart this latest threat.

Mega Man Star Force™ 2 blends a unique formula of RPG exploration elements with fast-paced action, as players travel and battle between coexisting worlds, the physical world and the virtual Wave World, to unravel the mystery around this new troublemaker. Players will encounter enemies in the virtual Wave World and battle them on three-by-five battle grids with their Battle Card deck. Mega Man Star Force™ 2 also adds an upgraded “Transer” system.

* Two co-existing worlds – explore the real world in human form and transform into Mega Man to maneuver through the virtual “Wave World”

* Each game version offers a unique powered-up transformation of Mega Man based on the respective elemental powers and can unleash spectacular special attacks.

* The Zerker Tribe, available on both versions, was an ancient warrior clan that lived by the sword and gives Mega Man the power of Thunder

* The Ninja Tribe ruled the ancient world with their swift and fearsome abilities. Joining them will transform Mega Man into the Wood Ninja with deadly throwing stars.

* The Saurian Tribe harnessed the power of fire to transform Mega Man into the fierce Fire Saurian, roasting enemies with the powerful Dino Cannon.

* Combinations of the different Tribes result in additional powers. Combine Zerker, Ninja, and Saurian tribes to unlock new abilities. Connecting with your friends allows you to trade abilities and combine all three tribes to become the ultimate warrior: Tribe King Mega Man

* Each character has their own customizable Personal Page in the game where Battle Cards and information can be viewed and traded with friends to compare progress

* Nintendo Wi-Fi connection or the Wireless LAN allows players to connect with in-game friends regardless of their location, add new friends to their network to create a “Brother Band” network, where they can share cards, status upgrades, and even help each other to perform, upgraded transformations.

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kung fu panda 2 nds download


The DS version of Kung Fu Panda 2 is vastly different from its console counterparts. Rather than being a standard third-person action game, it's a turn-based RPG with an interesting mini-game thrown into the mix. Unfortunately, it's marred by gameplay that's so unbalanced, it becomes boring.

Kung Fu Panda 2's story is set after that of the film. Po and the rest of the Furious Five find themselves troubled by wolves, gorillas, and komodo dragons. With the help of the Kung Fu masters, Po has to uncover the plot behind this siege and put a stop to it. The story is just OK, but it does fit nicely into the larger Kung Fu Panda universe, with the characters behaving true to their big screen counterparts. However, tapping through lots of screens of dialogue got old pretty fast.

In Kung Fu Panda 2, your party consists of two characters: Po and one of the other Furious Five. Each character has unique attacks and skills that require differing amounts of Chi (think mana) to perform. There's a rock-paper-scissors element where each attack and enemy has a different color and paying attention to the two means you can deal more damage. There's nothing inherently wrong with this combat system, but it fails to be engaging because of two flaws.

The first is that both of your characters always get the chance to carry out an attack first, regardless of enemy. The second is that there are special attacks you learn by doing one of the side quests that are so powerful they take out all of your enemies. And since your Chi refills completely between each battle, you can pull it off on your first turn every single time. After unlocking this attack fairly early on in the game, 99 percent of the subsequent battles involved me winning before my opponent even had a chance to take a turn. In the other one percent, my opponents' health was so low that they were easily dispatched on my next turn. Because of this, I only needed to use an item a couple times to refill my health, and I never needed to stop by one of the shops to buy more, so I kept collecting coins by winning with nothing to spend them on.

Graphically, Kung Fu Panda 2 isn't terrible, but it's not fantastic either. The characters are rendered in 3D, and you can watch the battle play out on the top screen as you select your attacks. I was disappointed to see that most of the attacks looked basically the same even though their names gave the impression of something different.

Even with this flawed core gameplay, Kung Fu Panda 2 is partially redeemed by a fun and addicting card mini-game called Five Card Fu. You have a deck of cards, of which you can select five to use for each game. Each card has a number from one to nine on each of its sides. You play cards on a 3x3 grid, with the goal being to capture the other players' cards by using a matching or greater number against theirs. It's a simple concept, but can actually be quite challenging. You find better cards as you play through the story mode and complete side missions. Five Card Fu can be played locally against someone else who also has a copy of the game.

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